Uses

Make your learning, planning and workshops memorable. The following activities are fun and easy to do, giving you and your team greater clarity around challenges and solutions

Make UX fun for everyone!
Make UX fun for everyone!
What are you waiting for? Get your UXD Cards® today!
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1
75 UX methods, tools and activity cards
2
Beautiful illustrations and clear descriptions
3
4 color sections for each project stage
4
A digital online guide including templates
5
Full-color offset printing 350gsm silk-paper
6
Large 88 x 146mm (3.45 x 5.75 inches) cards
Brainstorm
Brainstorm
Brainstorming can be used at almost any stage. As an exercise in creativity, it’s used to problem solve, generate new ideas and to bring a team closer together.
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Stick one or more cards on a wall, whiteboard or a table, with a sticky tape or tack, ensuring ample space between each card.
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Assign sticky note color categories to set apart different brainstorming themes.
3
Consider open-ended questions: ‘Why would I/we use this particular method? What are its pros and cons?’
4
Allow participants to silently list their responses on sticky notes, clustering their ideas next to the corresponding card.
Cluster
Cluster
Clustering is used to bring similiar items together. As an organisation activity it encourages focus on key themes, tasks or insights of any given cluster.
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Place any number of activity or method cards from the deck on a wall or whiteboard, using sticky tape or tack, ensuring ample space between each card.
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Add your thoughts to sticky notes with titles and/or brief descriptions.
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Continue to add ideas to notes and add them next to each card.
Compete
Compete
Healthy competition is good for any team or project. Competing around task completion, idea generation and insights creates urgency and gives dimension method based activities.
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List the cards in order, vertically. Stick them on a wall or whiteboard.
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Title your project on a sticky note, place it to the top left of the cards. Your opponent does the same to the top right.
3
Using a stopwatch and sticky notes, list and align all your ideas, insights or questions to the left of each card. Your opponent does the same.
4
Provide feedback to each other and refine your list further.
Inventory
Inventory
Inventory is organization exercise to assist with identifying all items and components of a task and/or project.
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During the discover phase, identify cards that relate to your project.
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Then, during the decision phase, prioritize or arrange these cards into a suitable order.
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Stick an A4 page on a wall, whiteboard, or simply use the table with butchers paper if in a group, and place these cards in the center of the paper pages.
4
Take notes of all the items and/or materials with regards to your project’s status.
Personas
Personas
Defining personas are an important step in building empathy with your customers, users or stakeholders. Different personas can require unique design processes.
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Once you have identified your personas, display them on a wall or whiteboard.
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Move through the UXDCard® deck and consider which methods would be suitable for each persona.
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Place the card(s) next to the persona and use sticky notes to record any thoughts, tally votes or define further.
Scale
Scale
A scale helps assess a situation by visually displaying the magnitude or range and possible implication of a decision or situation you may be faced with.
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Write down two extreme opposing points on a sticky note and place it on the whiteboard. These could be bad/good, worst/best, slow/fast, low cost/high cost, easy/hard, necessary/unnecessary, etc.
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Provide context and prepare guiding questions to the group.
3
Discuss with your group and arrange cards along with scale.
Scope
Scope
Inventory exercises assist with identifying all items and components of a task and/or project. Use to
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Use a whiteboard to create two or more columns. Use sticky notes to title each column, e.g. ‘in scope’, ‘out of scope’, ‘further exploration’, ‘maybe’ or ‘not applicable’.
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Place cards within the appropriate sections.
3
Discuss with your team or conduct in silence and discuss rationale after.
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Anything the team or group cannot agree on will be placed in further exploration/maybe section and addressed at a later point.
Standup
Standup
Inventory exercises assist with identifying all items and components of a task and/or project. Use to
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Create five column titles: Story (or Backlog), To-Do, In Process, To Verify and Done. Use a whiteboard or sticky notes if on a wall.
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Based on the stories, identify which cards will represent specific or a cluster of tasks within the backlog.
3
Order the cards from high priority at the top through to low priority at the bottom, within Backlog column.
4
As you undertake each activity, reallocate each card to reflect the status of any progress.
Task Management
Task Management
Inventory exercises assist with identifying all items and components of a task and/or project. Use to
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Sort all selected cards into a linear sequence on a table or stick them to a wall or whiteboard.
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Add your tasks, thoughts or descriptions on each sticky note as they arise.
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List sticky notes directly underneath each card. Prioritize if necessary.
4
Remove completed tasks.
Timelines
Timelines
Inventory exercises assist with identifying all items and components of a task and/or project. Use to
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Use sticky notes or category cards to represent different stages of the project, for example: "Discover" to represent the start of the project, and "Deliver" - the end point of the project.
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Complete the gap in between using sticky notes, highlighting any important milestones, phases or dates.
3
Place or cluster cards at suitable points along the timeline.
Voting
Voting
Inventory exercises assist with identifying all items and components of a task and/or project. Use to
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Place all nominated cards in a row – on a table, whiteboard or wall.
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Team and group members can silently place their vote using sticky notes, colored dot stickers or whiteboard marker.
3
Participants can also use numbers to rank and prioritize their vote if multiple options exist.
4
The facilitator can tally the vote and seek clarification, if required.
Make UX fun for everyone!

Make UX fun for everyone!

What are you waiting for? Get your UXD Cards® today!

Each deck features:
  • 75 UX methods, tools and activity cards
  • Beautiful illustrations and clear descriptions
  • 4 color sections for each project stage
  • A digital online guide including templates
  • Full-color offset printing 350gsm silk-paper
  • Large 88 x 146mm (3.45 x 5.75 inches) cards
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Pre-order only:

$149
$99
+ Domestic or international shipping may apply
+ Domestic or international shipping may apply
Make UX fun for everyone!
12 of 12
Make UX fun for everyone!
What are you waiting for? Get your UXD Cards® today!
Each deck features:
  • 75 UX methods, tools and activity cards
  • Beautiful illustrations and clear descriptions
  • 4 color sections for each project stage
  • A digital online guide including templates
  • Full-color offset printing 350gsm silk-paper
  • Large 88 x 146mm (3.45 x 5.75 inches) cards
Brainstorm
Brainstorm
Brainstorming can be used at almost any stage. As an exercise in creativity, it’s used to problem solve, generate new ideas and to bring a team closer together.
1 of 12
1
Stick one or more cards on a wall, whiteboard or a table, with a sticky tape or tack, ensuring ample space between each card.
2
Assign sticky note color categories to set apart different brainstorming themes.
3
Consider open-ended questions: ‘Why would I/we use this particular method? What are its pros and cons?’
4
Allow participants to silently list their responses on sticky notes, clustering their ideas next to the corresponding card.