Uses

Make your learning, planning and workshops memorable. The following activities are fun and easy to do, giving you and your team greater clarity around challenges and solutions

Brainstorm

Brainstorming can be used at almost any stage. As an exercise in creativity, it’s used to problem solve, generate new ideas and to bring a team closer together.

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  • 1Stick one or more cards on a wall, whiteboard or a table, with a sticky tape or tack, ensuring ample space between each card.
  • 2Assign sticky note color categories to set apart different brainstorming themes.
  • 3Consider open-ended questions: ‘Why would I/we use this particular method? What are its pros and cons?’
  • 4Allow participants to silently list their responses on sticky notes, clustering their ideas next to the corresponding card.

Cluster

Clustering is used to bring similar items together. As an organization activity it encourages focus on key themes, tasks or insights of any given cluster.

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  • 1Place any number of activity or method cards from the deck on a wall or whiteboard, using sticky tape or tack, ensuring ample space between each card.
  • 2Add your thoughts to sticky notes with titles and/or brief descriptions.
  • 3Continue to add ideas to notes and add them next to each card.

Compete

Healthy competition is good for any team or project. Competing around task completion, idea generation and insights creates urgency and gives dimension method based activities.

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  • 1List the cards in order, vertically. Stick them on a wall or whiteboard.
  • 2Title your project on a sticky note, place it to the top left of the cards. Your opponent does the same to the top right.
  • 3Using a stopwatch and sticky notes, list and align all your ideas, insights or questions to the left of each card. Your opponent does the same.
  • 4Provide feedback to each other and refine your list further.

Inventory

Inventory is organization exercise to assist with identifying all items and components of a task and/or project.

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  • 1During the discover phase, identify cards that relate to your project.
  • 2Then, during the decision phase, prioritize or arrange these cards into a suitable order.
  • 3Stick an A4 page on a wall, whiteboard, or simply use the table with butchers paper if in a group, and place these cards in the center of the paper pages.
  • 4Take notes of all the items and/or materials with regards to your project’s status.

Personas

Defining personas are an important step in building empathy with your customers, users or stakeholders. Different personas can require unique design processes.

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  • 1Once you have identified your personas, display them on a wall or whiteboard.
  • 2Move through the UXDCard® deck and consider which methods would be suitable for each persona.
  • 3Place the card(s) next to the persona and use sticky notes to record any thoughts, tally votes or define further.

Scale

A scale helps assess a situation by visually displaying the magnitude or range and possible implication of a decision or situation you may be faced with.

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  • 1Write down two extreme opposing points on a sticky note and place it on the whiteboard. These could be bad/good, worst/best, slow/fast, low cost/high cost, easy/hard, necessary/unnecessary, etc.
  • 2Provide context and prepare guiding questions to the group.
  • 3Discuss with your group and arrange cards along with scale.

Scope

Inventory exercises assist with identifying all items and components of a task and/or project. Use to

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  • 1Use a whiteboard to create two or more columns. Use sticky notes to title each column, e.g. ‘in scope’, ‘out of scope’, ‘further exploration’, ‘maybe’ or ‘not applicable’.
  • 2Place cards within the appropriate sections.
  • 3Discuss with your team or conduct in silence and discuss rationale after.
  • 4Anything the team or group cannot agree on will be placed in further exploration/maybe section and addressed at a later point.

Standup

Inventory exercises assist with identifying all items and components of a task and/or project. Use to

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  • 1Create five column titles: Story (or Backlog), To-Do, In Process, To Verify and Done. Use a whiteboard or sticky notes if on a wall.
  • 2Based on the stories, identify which cards will represent specific or a cluster of tasks within the backlog.
  • 3Order the cards from high priority at the top through to low priority at the bottom, within Backlog column.
  • 4As you undertake each activity, reallocate each card to reflect the status of any progress.

Task Management

Inventory exercises assist with identifying all items and components of a task and/or project. Use to

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  • 1Sort all selected cards into a linear sequence on a table or stick them to a wall or whiteboard.
  • 2Add your tasks, thoughts or descriptions on each sticky note as they arise.
  • 3List sticky notes directly underneath each card. Prioritize if necessary.
  • 4Remove completed tasks.

Timelines

Inventory exercises assist with identifying all items and components of a task and/or project. Use to

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  • 1Use sticky notes or category cards to represent different stages of the project, for example: "Discover" to represent the start of the project, and "Deliver" - the end point of the project.
  • 2Complete the gap in between using sticky notes, highlighting any important milestones, phases or dates.
  • 3Place or cluster cards at suitable points along the timeline.

Voting

Inventory exercises assist with identifying all items and components of a task and/or project. Use to

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  • 1Place all nominated cards in a row – on a table, whiteboard or wall.
  • 2Team and group members can silently place their vote using sticky notes, colored dot stickers or whiteboard marker.
  • 3Participants can also use numbers to rank and prioritize their vote if multiple options exist.
  • 4The facilitator can tally the vote and seek clarification, if required.

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Make UX fun for everyone!

Each deck features:

  • 75 UX methods, tools and activity cards
  • 75 step-by-step method mini-guides
  • Beautiful illustrations and clear descriptions
  • 4 color sections for each design stage
  • Full-color offset printing 350gsm silk-paper
  • Large 88 x 146mm (3.45 x 5.75 inch) cards
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